using Server.Network; using System.Net; using System.Net.Sockets; namespace Server { public class SocketOptions { public static readonly int Port = Config.Get("Server.Port", 2593); private static readonly IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[] { new IPEndPoint(IPAddress.Any, Port), // Default: Listen on port 2593 on all IP addresses // Examples: // new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses // new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4 }; public static bool NagleEnabled = false;// Should the Nagle algorithm be enabled? This may reduce performance public static int CoalesceBufferSize = 512;// MSS that the core will use when buffering packets public static void Initialize() { SendQueue.CoalesceBufferSize = CoalesceBufferSize; EventSink.SocketConnect += EventSink_SocketConnect; Listener.EndPoints = m_ListenerEndPoints; } private static void EventSink_SocketConnect(SocketConnectEventArgs e) { if (!e.AllowConnection) return; if (!NagleEnabled) e.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1); // RunUO uses its own algorithm } } }