using Server.Items; using System; namespace Server.Engines.Quests { public class Aeluva : MondainQuester { [Constructable] public Aeluva() : base("Aeluva", "the arcanist") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Aeluva(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(PatienceQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x8835; HairItemID = 0x2FD0; HairHue = 0x387; } public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new ElvenShirt()); AddItem(new Skirt()); AddItem(new Circlet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }