using Server.Items; namespace Server.Mobiles { public class Aminia : BaseCreature { [Constructable] public Aminia() : base(AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2) { Name = "Aminia"; Title = "the master weaponsmith's wife"; Blessed = true; InitStats(100, 100, 25); Female = true; Race = Race.Human; Hue = 0x83ED; HairItemID = 0x203B; HairHue = 0x454; AddItem(new Backpack()); AddItem(new Sandals(0x75B)); AddItem(new Tunic(0x4BF)); AddItem(new Skirt(0x8FD)); } public Aminia(Serial serial) : base(serial) { } public override void OnThink() { int hours = 0; int minutes = 0; Clock.GetTime(Map, Location.X, Location.Y, out hours, out minutes); if (hours == 21) { Blessed = false; Body = 0x17; } else { Blessed = true; Body = 0x191; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }