using Server.Items; using System; namespace Server.Engines.Quests { public class Andros : MondainQuester { [Constructable] public Andros() : base("Andros", "the blacksmith") { } public Andros(Serial serial) : base(serial) { } public override Type[] Quests => null; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x8409; HairItemID = 0x2049; HairHue = 0x45E; FacialHairItemID = 0x2041; FacialHairHue = 0x45E; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Boots(0x901)); AddItem(new LongPants(0x1BB)); AddItem(new FancyShirt(0x60B)); AddItem(new FullApron(0x901)); AddItem(new SmithHammer()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }