using Server.Items; using System; namespace Server.Engines.Quests { public class Ansikart : MondainQuester { [Constructable] public Ansikart() : base("Ansikart", "the Artificer") { SetSkill(SkillName.ItemID, 60.0, 83.0); SetSkill(SkillName.Imbuing, 60.0, 83.0); } public Ansikart(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(MasteringtheSoulforge), typeof(ALittleSomething) }; public override void InitBody() { InitStats(100, 100, 25); CantWalk = true; Race = Race.Gargoyle; Hue = 0x86DF; HairItemID = 0x425D; HairHue = 0x321; } public override void InitOutfit() { AddItem(new SerpentStoneStaff()); AddItem(new GargishClothChest(1428)); AddItem(new GargishClothArms(1445)); AddItem(new GargishClothKilt(1443)); } public override void Advertise() { Say(1112528); // Master the art of unraveling magic. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }