using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Athialon : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Athialon() : base("the expeditionist") { Name = "Athialon"; } public Athialon(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x8382; HairItemID = 0x2FC0; HairHue = 0x35; } public override void InitOutfit() { AddItem(new ElvenBoots(0x901)); AddItem(new DiamondMace()); AddItem(new WoodlandBelt()); Item item; item = new WoodlandLegs { Hue = 0x3B2 }; AddItem(item); item = new WoodlandChest { Hue = 0x3B2 }; AddItem(item); item = new WoodlandArms { Hue = 0x3B2 }; AddItem(item); item = new WingedHelm { Hue = 0x3B2 }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }