using Server.Items; using System; namespace Server.Engines.Quests { public class Aurelia : MondainQuester { [Constructable] public Aurelia() : base("Aurelia", "the architect's daughter") { } public Aurelia(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(AemaethOneQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Human; Hue = 0x83F7; HairItemID = 0x2047; HairHue = 0x457; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Sandals(0x4B7)); AddItem(new Skirt(0x4B4)); AddItem(new FancyShirt(0x659)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }