using Server.Items; using System; namespace Server.Engines.Quests { public class Ben : MondainQuester { [Constructable] public Ben() : base("Ben", "the apprentice necromancer") { } public Ben(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(GhostOfCovetousQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x83FD; HairItemID = 0x2048; HairHue = 0x463; FacialHairItemID = 0x204C; FacialHairHue = 0x463; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x901)); AddItem(new LongPants(0x1BB)); AddItem(new FancyShirt(0x756)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }