using Server.Engines.BulkOrders; using System; namespace Server.Mobiles { public class BlacksmithGuildmaster : BaseGuildmaster { [Constructable] public BlacksmithGuildmaster() : base("blacksmith") { SetSkill(SkillName.ArmsLore, 65.0, 88.0); SetSkill(SkillName.Blacksmith, 90.0, 100.0); SetSkill(SkillName.Macing, 36.0, 68.0); SetSkill(SkillName.Parry, 36.0, 68.0); } public BlacksmithGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild; public override bool IsActiveVendor => true; public override bool ClickTitle => true; public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; public override void InitSBInfo() { SBInfos.Add(new SBBlacksmith()); } public override void InitOutfit() { Item item = (Utility.RandomBool() ? null : new Items.RingmailChest()); if (item != null && !EquipItem(item)) { item.Delete(); item = null; } if (item == null) AddItem(new Items.FullApron()); AddItem(new Items.Bascinet()); AddItem(new Items.SmithHammer()); base.InitOutfit(); } #region Bulk Orders public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { PlayerMobile pm = from as PlayerMobile; if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills[SkillName.Blacksmith].Base; if (theirSkill >= 70.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0); else pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble()) return new LargeSmithBOD(); return SmallSmithBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return (item is SmallSmithBOD || item is LargeSmithBOD); } public override bool SupportsBulkOrders(Mobile from) { return (from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0); } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile) return ((PlayerMobile)from).NextSmithBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }