using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Bolaevin : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Bolaevin() : base("the arcanist") { Name = "Bolaevin"; } public Bolaevin(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x84DE; HairItemID = 0x2FC0; HairHue = 0x36; } public override void InitOutfit() { AddItem(new ElvenBoots(0x3B3)); AddItem(new RoyalCirclet()); AddItem(new LeafChest()); AddItem(new LeafArms()); Item item; item = new LeafLegs { Hue = 0x1BB }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }