using Server.Engines.BulkOrders; using System; using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Bower")] public class Bowyer : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Bowyer() : base("the bowyer") { SetSkill(SkillName.Fletching, 80.0, 100.0); SetSkill(SkillName.Archery, 80.0, 100.0); } public Bowyer(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; protected override List<SBInfo> SBInfos => m_SBInfos; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.Bow()); AddItem(new Items.LeatherGorget()); } public override void InitSBInfo() { m_SBInfos.Add(new SBBowyer()); m_SBInfos.Add(new SBRangedWeapon()); if (IsTokunoVendor) m_SBInfos.Add(new SBSEBowyer()); } #region Bulk Orders public override BODType BODType => BODType.Fletching; public override bool IsValidBulkOrder(Item item) { return (item is SmallFletchingBOD || item is LargeFletchingBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Fletching].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextFletchingBulkOrder = TimeSpan.Zero; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }