using Server.Items; using System; namespace Server.Engines.Quests { public class StitchInTimeQuest : BaseQuest { public StitchInTimeQuest() : base() { AddObjective(new ObtainObjective(typeof(FancyDress), "fancy dress", 1, 0x1EFF)); AddReward(new BaseReward(typeof(OldRing), 1075524)); // an old ring AddReward(new BaseReward(typeof(OldNecklace), 1075525)); // an old necklace } public override TimeSpan RestartDelay => TimeSpan.FromMinutes(2); /* A Stitch in Time */ public override object Title => 1075523; /* Oh how I wish I had a fancy dress like the noble ladies of Castle British! I don't have much... but I have a few trinkets I might trade for it. It would mean the world to me to go to a fancy ball and dance the night away. Oh, and I could tell you how to make one! You just need to use your sewing kit on enough cut cloth, that's all. */ public override object Description => 1075522; /* Won't you reconsider? It'd mean the world to me, it would! */ public override object Refuse => 1075526; /* Hello again! Do you need anything? You may want to visit the tailor's shop for cloth and a sewing kit, if you don't already have them. */ public override object Uncomplete => 1075527; /* It's gorgeous! I only have a few things to give you in return, but I can't thank you enough! Maybe I'll even catch Uzeraan's eye at the, er, *blushes* I mean, I can't wait to wear it to the next town dance! */ public override object Complete => 1075528; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Clairesse : MondainQuester { [Constructable] public Clairesse() : base("Clairesse", "the servant") { } public Clairesse(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(StitchInTimeQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; CantWalk = true; Race = Race.Human; Hue = 0x840B; HairItemID = 0x203D; HairHue = 0x458; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new PlainDress(0x3C9)); AddItem(new Shoes(0x740)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OldRing : GoldRing { [Constructable] public OldRing() : base() { Hue = 0x222; } public OldRing(Serial serial) : base(serial) { } public override int LabelNumber => 1075524;// an old ring public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OldNecklace : Necklace { [Constructable] public OldNecklace() : base() { Hue = 0x222; } public OldNecklace(Serial serial) : base(serial) { } public override int LabelNumber => 1075525;// an old necklace public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }