using System.Collections.Generic; namespace Server.Mobiles { public class DocksAlchemist : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); protected override List<SBInfo> SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; [Constructable] public DocksAlchemist() : base("the alchemist") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } public override void InitSBInfo() { m_SBInfos.Add(new SBDocksAlchemist()); } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.HalfApron()); } public DocksAlchemist(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }