using Server.Items; using System; namespace Server.Engines.Quests { public class Drithen : MondainQuester { [Constructable] public Drithen() : base("Drithen", "the fierce") { } public Drithen(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(TaleOfTailQuest), typeof(PointyEarsQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x840F; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new ElvenBoots(0x723)); AddItem(new LongPants(0x549)); AddItem(new Tunic(0x72B)); AddItem(new Cloak(0x30)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }