using Server.Items; using System; namespace Server.Engines.Quests { public class Emilio : MondainQuester { [Constructable] public Emilio() : base("Emilio", "the tortured artist") { } public Emilio(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(UnfadingMemoriesOneQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x83EB; HairItemID = 0x2048; HairHue = 0x470; FacialHairItemID = 0x204C; FacialHairHue = 0x470; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Sandals(0x721)); AddItem(new LongPants(0x51B)); AddItem(new FancyShirt(0x517)); AddItem(new FloppyHat(0x584)); AddItem(new BodySash(0x13)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }