using Server.Items; using System; namespace Server.Engines.Quests { public class Evan : MondainQuester { [Constructable] public Evan() : base("Evan", "the beggar") { } public Evan(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(HonestBeggarQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x841B; HairItemID = 0x204A; HairHue = 0x451; FacialHairItemID = 0x203F; FacialHairHue = 0x451; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x737)); AddItem(new ShortPants(0x74C)); AddItem(new FancyShirt(0x535)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }