using Server.Items; using Server.Mobiles; using System; namespace Server.Engines.Quests { public class GentleBladeQuest : BaseQuest { public Dagger Dagger { get; set; } public GentleBladeQuest() : base() { AddObjective(new SlayObjective(typeof(Aminia), "warewolf", 1, 10800)); AddReward(new BaseReward(1075363)); // Misericord } public override TimeSpan RestartDelay => TimeSpan.FromMinutes(3); /* Gentle Blade */ public override object Title => 1075361; /* I came to this place looking for a cure for my wife. But I’m getting ahead of myself -- my wife was attacked by a werewolf, and survived. Now she has become a werewolf herself. My research has turned up nothing that would cure her affliction. *Sob* She begged me to end her suffering, but I cannot. She has removed herself to a remote part of Ice Island so that she does not endanger others. If I give you the means, will you go there, find her, and give her the mercy of a clean death? */ public override object Description => 1075362; /* I understand. I am no warrior, either. I suppose I shall have to wait here until one comes along. */ public override object Refuse => 1075364; /* My wife is hiding out in a cave on the north end of Ice Island. You will not be able to harm here, even with the weapon I gave you, until night falls and she transforms into a wolf. */ public override object Uncomplete => 1075365; /* Thank you my friend . . . I know she is at peace, now. Here, keep the weapon. Most of its power is expended, but it remains somewhat potent against wolf-kind. */ public override object Complete => 1075366; public override void OnAccept() { Dagger = new Dagger { QuestItem = true }; Dagger.WeaponAttributes.UseBestSkill = 1; if (Owner.PlaceInBackpack(Dagger)) { base.OnAccept(); } else { Dagger.Delete(); Owner.SendLocalizedMessage(1075574); // Could not create all the necessary items. Your quest has not advanced. } } public override void GiveRewards() { base.GiveRewards(); if (Dagger != null && !Dagger.Deleted && Dagger.RootParent == Owner) { Dagger.Name = "Misericord"; Dagger.WeaponAttributes.UseBestSkill = 0; Dagger.QuestItem = false; Dagger.Slayer3 = TalismanSlayerName.Wolf; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.WriteItem(Dagger); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version > 0) { Dagger = reader.ReadItem<Dagger>(); } } } public class Fabrizio : MondainQuester { [Constructable] public Fabrizio() : base("Fabrizio", "the master weaponsmith") { } public Fabrizio(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(GentleBladeQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x840E; HairItemID = 0x203D; HairHue = 0x1; FacialHairItemID = 0x203F; FacialHairHue = 0x1; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x753)); AddItem(new LongPants(0x59C)); AddItem(new HalfApron(0x8FD)); AddItem(new Tunic(0x58F)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }