using System.Collections.Generic; namespace Server.Mobiles { public class Fisherman : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Fisherman() : base("the fisher") { SetSkill(SkillName.Fishing, 75.0, 98.0); } public Fisherman(Serial serial) : base(serial) { } public override NpcGuild NpcGuild => NpcGuild.FishermensGuild; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBFisherman()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.FishingPole()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }