using Server.Items; using Server.Mobiles; using System; using System.Collections.Generic; namespace Server.Engines.Quests { public class InTheBellyOfTheBeastQuest : BaseQuest { public InTheBellyOfTheBeastQuest() : base() { AddObjective(new ObtainObjective(typeof(LuckyDagger), "lucky dagger", 1)); AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282)); } /* In the Belly of the Beast */ public override object Title => 1073049; /* Oh, the trauma! *weeps loudly* My lucky dagger has been lost. It was given to me by my father, as a final gift before he died. That blade has been an heirloom of my family for generations. I must have it back. *sniffles pathetically* Please, find my lucky dagger. */ public override object Description => 1074658; /* *wailing cries* Then begone if you will not help a poor man in need. */ public override object Refuse => 1074659; /* *sniffles* The dagger was stolen by some dishonest man. Or perhaps I dropped it. That doesn't matter though. All that matters is that you find my dagger and return it. */ public override object Uncomplete => 1074660; /* You've found it? My lucky dagger! */ public override object Complete => 1074661; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Frazer : MondainQuester { [Constructable] public Frazer() : base("Frazer", "the vagabond") { SetSkill(SkillName.ItemID, 64.0, 100.0); } public Frazer(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(InTheBellyOfTheBeastQuest), }; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBJewel()); m_SBInfos.Add(new SBTinker(this)); } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x840F; HairItemID = 0x204A; HairHue = 0x45A; FacialHairItemID = 0x204D; FacialHairHue = 0x45A; } public override void InitOutfit() { AddItem(new Shoes(0x735)); AddItem(new LongPants(0x4C0)); AddItem(new FancyShirt(0x3)); AddItem(new JesterHat(0x74A)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }