using System.Collections.Generic; namespace Server.Mobiles { public class Gardener : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Gardener() : base("the gardener") { } public Gardener(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBGardener()); } public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.WideBrimHat(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }