using Server.Items; namespace Server.Mobiles { public class GargishRefugee : BaseCreature { [Constructable] public GargishRefugee() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4) { Name = "Refugee"; if (Female = Utility.RandomBool()) { Body = 667; HairItemID = 17067; HairHue = 1762; AddItem(new GargishClothChest()); AddItem(new GargishClothKilt(Utility.RandomNeutralHue())); } else { Body = 666; HairItemID = 16987; HairHue = 1801; AddItem(new GargishClothChest()); AddItem(new GargishClothKilt()); AddItem(new GargishClothLegs(Utility.RandomNeutralHue())); } } public GargishRefugee(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }