using Server.Items; using System; namespace Server.Engines.Quests { public class BatteredBucklersQuest : BaseQuest { public BatteredBucklersQuest() : base() { AddObjective(new ObtainObjective(typeof(Buckler), "buckler", 10, 0x1B73)); AddReward(new BaseReward(typeof(SmithsSatchel), 1074282)); // Craftsman's Satchel } /* Battered Bucklers */ public override object Title => 1075511; /* Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work, and have a bit of skill, I can show ya how to bend it into shape. Just get some of those ingots there, and grab a hammer and use it over here at this forge. I need a few more bucklers hammered out to fill this here order with... hmmm about ten more. that'll give some taste of how to work the metal. */ public override object Description => 1075512; /* Not enough muscle on yer bones to use it? hmph, probably afraid of the sparks markin' up yer loverly skin... to good for some honest labor... ha!... off with ya! */ public override object Refuse => 1075514; /* Come On! Whats that... a bucket? We need ten bucklers... not spitoons. */ public override object Uncomplete => 1075515; /* Thanks for the help. Here's something for ya to remember me by. */ public override object Complete => 1075516; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Gervis : MondainQuester { [Constructable] public Gervis() : base("Gervis", "the blacksmith trainer") { SetSkill(SkillName.Blacksmith, 65.0, 88.0); } public Gervis(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(BatteredBucklersQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; CantWalk = true; Race = Race.Human; Hue = 0x83F5; HairItemID = 0x203B; HairHue = 0x5EC; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new SmithHammer()); AddItem(new Boots(0x3B2)); AddItem(new ShortPants(0x1BB)); AddItem(new Shirt(0x71F)); AddItem(new FullApron(0x3B2)); Item item; item = new LeatherGloves { Hue = 0x3B2 }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmithsSatchel : Backpack { [Constructable] public SmithsSatchel() : base() { Hue = BaseReward.SatchelHue(); DropItem(new IronIngot(10)); DropItem(new SmithHammer()); } public SmithsSatchel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }