using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.GargoyleAlchemist")] public class Glassblower : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Glassblower() : base("the alchemist") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 85.0, 100.0); } public Glassblower(Serial serial) : base(serial) { } public override NpcGuild NpcGuild => NpcGuild.MagesGuild; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBGlassblower()); m_SBInfos.Add(new SBAlchemist(this)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Body == 0x2F2) Body = 0x2F6; } } }