#region References using Server.Items; using System.Collections.Generic; #endregion namespace Server.Mobiles { public class GypsyMaiden : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public GypsyMaiden() : base("the gypsy maiden") { SetSkill(SkillName.Begging, 64.0, 100.0); } public GypsyMaiden(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override bool GetGender() { return true; // always female } public override void InitSBInfo() { m_SBInfos.Add(new SBProvisioner()); } public override void InitOutfit() { base.InitOutfit(); switch (Utility.Random(4)) { case 0: AddItem(new JesterHat(Utility.RandomBrightHue())); break; case 1: AddItem(new Bandana(Utility.RandomBrightHue())); break; case 2: AddItem(new SkullCap(Utility.RandomBrightHue())); break; } if (Utility.RandomBool()) { AddItem(new HalfApron(Utility.RandomBrightHue())); } Item item = FindItemOnLayer(Layer.Pants); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }