namespace Server.Mobiles { public class HealerGuildmaster : BaseGuildmaster { [Constructable] public HealerGuildmaster() : base("healer") { SetSkill(SkillName.Anatomy, 85.0, 100.0); SetSkill(SkillName.Healing, 90.0, 100.0); SetSkill(SkillName.Forensics, 75.0, 98.0); SetSkill(SkillName.MagicResist, 75.0, 98.0); SetSkill(SkillName.SpiritSpeak, 65.0, 88.0); } public HealerGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild => NpcGuild.HealersGuild; public override VendorShoeType ShoeType => VendorShoeType.Sandals; public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.Robe(Utility.RandomYellowHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }