using Server.Items; namespace Server.Mobiles { public class HireBard : BaseHire { [Constructable] public HireBard() { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomDyedHue())); break; case 1: AddItem(new Kilt(Utility.RandomNeutralHue())); break; } } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } Title = "the bard"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(16, 16); SetDex(26, 26); SetInt(26, 26); SetDamage(5, 10); SetSkill(SkillName.Tactics, 35, 57); SetSkill(SkillName.Magery, 22, 22); SetSkill(SkillName.Swords, 45, 67); SetSkill(SkillName.Archery, 36, 67); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Musicianship, 66.0, 97.5); SetSkill(SkillName.Peacemaking, 65.0, 87.5); Fame = 100; Karma = 100; AddItem(new Shoes(Utility.RandomNeutralHue())); switch (Utility.Random(2)) { case 0: AddItem(new Doublet(Utility.RandomDyedHue())); break; case 1: AddItem(new Shirt(Utility.RandomDyedHue())); break; } } public override void GenerateLoot() { AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(Harp), typeof(Lute), typeof(Drums), typeof(Tambourine) })); AddLoot(LootPack.LootItem<Longsword>(true)); AddLoot(LootPack.LootItem<Bow>(true)); AddLoot(LootPack.LootItem<Arrow>(100, true)); AddLoot(LootPack.LootGold(10, 50)); } public HireBard(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }