using Server.Items; namespace Server.Mobiles { public class HireFighter : BaseHire { [Constructable] public HireFighter() { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } Title = "the fighter"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(91, 91); SetInt(50, 50); SetDamage(7, 14); SetSkill(SkillName.Tactics, 36, 67); SetSkill(SkillName.Magery, 22, 22); SetSkill(SkillName.Swords, 64, 100); SetSkill(SkillName.Parry, 60, 82); SetSkill(SkillName.Macing, 36, 67); SetSkill(SkillName.Focus, 36, 67); SetSkill(SkillName.Wrestling, 25, 47); Fame = 100; Karma = 100; switch (Utility.Random(2)) { case 0: AddItem(new Shoes(Utility.RandomNeutralHue())); break; case 1: AddItem(new Boots(Utility.RandomNeutralHue())); break; } AddItem(new Shirt()); // Pick a random sword switch (Utility.Random(5)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Broadsword()); break; case 2: AddItem(new VikingSword()); break; case 3: AddItem(new BattleAxe()); break; case 4: AddItem(new TwoHandedAxe()); break; } // Pick a random shield if (FindItemOnLayer(Layer.TwoHanded) == null) { switch (Utility.Random(8)) { case 0: AddItem(new BronzeShield()); break; case 1: AddItem(new HeaterShield()); break; case 2: AddItem(new MetalKiteShield()); break; case 3: AddItem(new MetalShield()); break; case 4: AddItem(new WoodenKiteShield()); break; case 5: AddItem(new WoodenShield()); break; case 6: AddItem(new OrderShield()); break; case 7: AddItem(new ChaosShield()); break; } } switch (Utility.Random(5)) { case 0: break; case 1: AddItem(new Bascinet()); break; case 2: AddItem(new CloseHelm()); break; case 3: AddItem(new NorseHelm()); break; case 4: AddItem(new Helmet()); break; } // Pick some armour switch (Utility.Random(4)) { case 0: // Leather AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); AddItem(new LeatherLegs()); break; case 1: // Studded Leather AddItem(new StuddedChest()); AddItem(new StuddedArms()); AddItem(new StuddedGloves()); AddItem(new StuddedGorget()); AddItem(new StuddedLegs()); break; case 2: // Ringmail AddItem(new RingmailChest()); AddItem(new RingmailArms()); AddItem(new RingmailGloves()); AddItem(new RingmailLegs()); break; case 3: // Chain AddItem(new ChainChest()); //AddItem(new ChainCoif()); AddItem(new ChainLegs()); break; } PackGold(25, 100); } public HireFighter(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }