using Server.Items; namespace Server.Mobiles { public class HireMage : BaseHire { [Constructable] public HireMage() : base(AIType.AI_Mage) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Title = "the mage"; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(61, 75); SetDex(81, 95); SetInt(86, 100); SetDamage(10, 23); SetSkill(SkillName.EvalInt, 100.0, 125); SetSkill(SkillName.Magery, 100, 125); SetSkill(SkillName.Meditation, 100, 125); SetSkill(SkillName.MagicResist, 100, 125); SetSkill(SkillName.Tactics, 100, 125); SetSkill(SkillName.Macing, 100, 125); Fame = 100; Karma = 100; AddItem(new Shirt()); AddItem(new Robe(Utility.RandomNeutralHue())); if (Utility.RandomBool()) AddItem(new Shoes(Utility.RandomNeutralHue())); else AddItem(new ThighBoots()); PackGold(20, 100); } public HireMage(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }