using Server.Items; namespace Server.Mobiles { public class HirePeasant : BaseHire { [Constructable] public HirePeasant() { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomNeutralHue())); break; case 1: AddItem(new Kilt(Utility.RandomNeutralHue())); break; } } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } Title = "the peasant"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); AddItem(new Katana()); SetStr(26, 26); SetDex(21, 21); SetInt(16, 16); SetDamage(10, 23); SetSkill(SkillName.Tactics, 5, 27); SetSkill(SkillName.Wrestling, 5, 5); SetSkill(SkillName.Swords, 5, 27); Fame = 0; Karma = 0; AddItem(new Sandals(Utility.RandomNeutralHue())); switch (Utility.Random(2)) { case 0: AddItem(new Doublet(Utility.RandomNeutralHue())); break; case 1: AddItem(new Shirt(Utility.RandomNeutralHue())); break; } PackGold(0, 25); } public HirePeasant(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }