using Server.Items; namespace Server.Mobiles { public class HireRanger : BaseHire { [Constructable] public HireRanger() { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } Title = "the ranger"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(76, 76); SetInt(61, 61); SetDamage(13, 24); SetSkill(SkillName.Wrestling, 15, 37); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Archery, 66, 97); SetSkill(SkillName.Magery, 62, 62); SetSkill(SkillName.Swords, 35, 57); SetSkill(SkillName.Fencing, 15, 37); SetSkill(SkillName.Tactics, 65, 87); Fame = 100; Karma = 125; AddItem(new Shoes(Utility.RandomNeutralHue())); AddItem(new Shirt()); // Pick a random sword switch (Utility.Random(3)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new VikingSword()); break; case 2: AddItem(new Broadsword()); break; } SetWearable(new StuddedChest(), 0x59C); SetWearable(new StuddedArms(), 0x59C); SetWearable(new StuddedGloves(), 0x59C); SetWearable(new StuddedLegs(), 0x59C); SetWearable(new StuddedGorget(), 0x59C); } public override void GenerateLoot() { AddLoot(LootPack.LootItem<Arrow>(20, true)); AddLoot(LootPack.LootGold(10, 75)); } public HireRanger(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }