using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class HolyMage : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public HolyMage() : base("the Holy Mage") { SetSkill(SkillName.EvalInt, 65.0, 88.0); SetSkill(SkillName.Inscribe, 60.0, 83.0); SetSkill(SkillName.Magery, 64.0, 100.0); SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.MagicResist, 65.0, 88.0); SetSkill(SkillName.Wrestling, 36.0, 68.0); } public HolyMage(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBHolyMage()); } public Item ApplyHue(Item item, int hue) { item.Hue = hue; return item; } public override void InitOutfit() { AddItem(ApplyHue(new Robe(), 0x47E)); AddItem(ApplyHue(new ThighBoots(), 0x47E)); AddItem(ApplyHue(new BlackStaff(), 0x47E)); if (Female) { AddItem(ApplyHue(new LeatherGloves(), 0x47E)); AddItem(ApplyHue(new GoldNecklace(), 0x47E)); } else { AddItem(ApplyHue(new PlateGloves(), 0x47E)); AddItem(ApplyHue(new PlateGorget(), 0x47E)); } switch (Utility.Random(Female ? 2 : 1)) { case 0: HairItemID = 0x203C; break; case 1: HairItemID = 0x203D; break; } HairHue = 0x47E; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }