using System.Collections.Generic; namespace Server.Mobiles { public class InnKeeper : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public InnKeeper() : base("the innkeeper") { } public InnKeeper(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBInnKeeper()); if (IsTokunoVendor) m_SBInfos.Add(new SBSEFood()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }