using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Jothan : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Jothan() : base("the wise") { Name = "Elder Jothan"; } public Jothan(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x8579; HairItemID = 0x2FC2; HairHue = 0x2C2; } public override void InitOutfit() { AddItem(new ThighBoots()); AddItem(new ElvenPants(0x57A)); AddItem(new ElvenShirt(0x711)); AddItem(new Cloak(0x21)); AddItem(new Circlet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }