using Server.Items; using System; using System.Collections.Generic; namespace Server.Engines.Quests { public class Lissbet : BaseEscort { public static void Initialize() { Spawn(); } public static Point3D HomeLocation => new Point3D(1569, 1041, -7); public static int HomeRange => 5; public override Type[] Quests => new Type[] { typeof(ResponsibilityQuest) }; public static List<Lissbet> Instances { get; set; } [Constructable] public Lissbet() : base() { Name = "Lissbet"; Title = "The Flower Girl"; if (Instances == null) Instances = new List<Lissbet>(); Instances.Add(this); } public Lissbet(Serial serial) : base(serial) { } public override void Advertise() { Say(1074222); // Could I trouble you for some assistance? } public override void InitBody() { Female = true; Race = Race.Human; Hue = 0x8411; HairItemID = 0x203D; HairHue = 0x1BB; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Sandals()); AddItem(new FancyShirt(0x6BF)); AddItem(new Kilt(0x6AA)); } public override void OnDelete() { if (Instances != null && Instances.Contains(this)) Instances.Remove(this); Timer.DelayCall(TimeSpan.FromSeconds(3), delegate { Spawn(); }); base.OnDelete(); } public static void Spawn() { if (Instances != null && Instances.Count > 0) return; Lissbet creature = new Lissbet { Home = HomeLocation, RangeHome = HomeRange }; creature.MoveToWorld(HomeLocation, Map.Ilshenar); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Instances == null) Instances = new List<Lissbet>(); Instances.Add(this); } } }