using Server.Items; using System; namespace Server.Engines.Quests { public class ThePenIsMightierQuest : BaseQuest { public ThePenIsMightierQuest() : base() { AddObjective(new ObtainObjective(typeof(RecallScroll), "recall scroll", 5, 0x1F4C)); AddReward(new BaseReward(typeof(RedLeatherBook), 1075545)); // a book bound in red leather } public override TimeSpan RestartDelay => TimeSpan.FromMinutes(3); /* The Pen is Mightier */ public override object Title => 1075542; /* Do you know anything about 'Inscription?' I've been trying to get my hands on some hand crafted Recall scrolls for a while now, and I could really use some help. I don't have a scribe's pen, let alone a spellbook with Recall in it, or blank scrolls, so there's no way I can do it on my own. How about you though? I could trade you one of my old leather bound books for some. */ public override object Description => 1075543; /* Hmm, thought I had your interest there for a moment. It's not everyday you see a book made from real daemon skin, after all! */ public override object Refuse => 1075546; /* Inscribing... yes, you'll need a scribe's pen, some reagents, some blank scroll, and of course your own magery book. You might want to visit the magery shop if you're lacking some materials. */ public override object Uncomplete => 1075547; /* Ha! Finally! I've had a rune to the waterfalls near Justice Isle that I've been wanting to use for the longest time, and now I can visit at last. Here's that book I promised you... glad to be rid of it, to be honest. */ public override object Complete => 1075548; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Lyle : MondainQuester { [Constructable] public Lyle() : base("Lyle", "the mage") { } public Lyle(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(ThePenIsMightierQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; CantWalk = true; Race = Race.Human; Hue = 0x83F7; HairItemID = 0x204A; HairHue = 0x459; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new ThighBoots()); AddItem(new Robe(0x2FD)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RedLeatherBook : BaseBook { [Constructable] public RedLeatherBook() : base(0xFF2) { Hue = 0x485; } public RedLeatherBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }