using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Mallew : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Mallew() : base("the wise") { Name = "Elder Mallew"; } public Mallew(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x876C; HairItemID = 0x2FD1; HairHue = 0x31E; } public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); AddItem(new Circlet()); AddItem(new Cloak(0x3B2)); Item item; item = new LeafChest { Hue = 0x53E }; AddItem(item); item = new LeafArms { Hue = 0x53E }; AddItem(item); item = new LeafTonlet { Hue = 0x53E }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }