using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Monk : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Monk() : base("the Monk") { SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Tactics, 70.0, 90.0); SetSkill(SkillName.Wrestling, 70.0, 90.0); SetSkill(SkillName.MagicResist, 70.0, 90.0); SetSkill(SkillName.Macing, 70.0, 90.0); } public Monk(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBMonk()); } public override void InitOutfit() { AddItem(new Sandals()); AddItem(new MonkRobe()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }