using System.Collections.Generic; namespace Server.Mobiles { public class Mystic : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Mystic() : base("the mystic") { SetSkill(SkillName.EvalInt, 65.0, 88.0); SetSkill(SkillName.Inscribe, 60.0, 83.0); SetSkill(SkillName.Mysticism, 64.0, 100.0); SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.MagicResist, 65.0, 88.0); SetSkill(SkillName.Wrestling, 36.0, 68.0); } public Mystic(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBMystic()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.Robe(Utility.RandomBlueHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }