using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Olaeni : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Olaeni() : base("the thaumaturgist") { Name = "Olaeni"; } public Olaeni(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x851D; HairItemID = 0x2FCF; HairHue = 0x322; } public override void InitOutfit() { AddItem(new Shoes(0x736)); AddItem(new FemaleElvenRobe(0x1C)); AddItem(new GemmedCirclet()); AddItem(new Item(0xDF2)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }