using Server.Items; using System; namespace Server.Engines.Quests { public class OddsAndEndsQuest : BaseQuest { public OddsAndEndsQuest() : base() { AddObjective(new ObtainObjective(typeof(PrimitiveFetish), "primitive fetishes", 12)); AddReward(new BaseReward(typeof(TreasureBag), 1072583)); } /* Odds and Ends */ public override object Title => 1074354; /* I've always been fascinated by primitive cultures -- especially the artifacts. I'm a collector, you see. I'm working on building my troglodyte display and I'm saddened to say that I'm short on examples of religion and superstition amongst the creatures. If you come across any primitive fetishes, I'd be happy to trade you something interesting for them. */ public override object Description => 1074677; /* Well, okay. But if you decide you are up for it after all, c'mon back and see me. */ public override object Refuse => 1072270; /* I don't really want to know where you get the primitive fetishes, as I can't support the destruction of their lifestyle and culture. That would be wrong. */ public override object Uncomplete => 1074678; /* Bravo! These fetishes are just what I needed. You've earned this reward. */ public override object Complete => 1074679; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Patricus : MondainQuester { [Constructable] public Patricus() : base("Patricus", "The Trader") { } public Patricus(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(HeaveHoQuest), typeof(OddsAndEndsQuest) }; public override void InitBody() { Female = false; Race = Race.Human; base.InitBody(); } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x74B)); AddItem(new LongPants(0x1C)); AddItem(new FancyShirt(0x71B)); AddItem(new Cloak(0x1BB)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }