using Server.Items; using System; namespace Server.Engines.Quests { public class Petrus : MondainQuester { [Constructable] public Petrus() : base("Petrus", "the bee keeper") { } public Petrus(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(SomethingToWailAboutQuest), typeof(RunawaysQuest), typeof(ViciousPredatorQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Hue = 0x840C; HairItemID = 0x203C; HairHue = 0x3B3; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Sandals(0x1BB)); AddItem(new ShortPants(0x71C)); AddItem(new Tunic(0x5EF)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }