using System.Collections.Generic; namespace Server.Mobiles { public class Provisioner : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Provisioner() : base("the provisioner") { SetSkill(SkillName.Camping, 45.0, 68.0); SetSkill(SkillName.Tactics, 45.0, 68.0); } public Provisioner(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBProvisioner()); if (IsTokunoVendor) m_SBInfos.Add(new SBSEHats()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }