using System.Collections.Generic; namespace Server.Mobiles { public class Rancher : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Rancher() : base("the rancher") { SetSkill(SkillName.AnimalLore, 55.0, 78.0); SetSkill(SkillName.AnimalTaming, 55.0, 78.0); SetSkill(SkillName.Herding, 64.0, 100.0); SetSkill(SkillName.Veterinary, 60.0, 83.0); } public Rancher(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBRancher()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }