using System.Collections.Generic; namespace Server.Mobiles { public class Ranger : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Ranger() : base("the ranger") { SetSkill(SkillName.Camping, 55.0, 78.0); SetSkill(SkillName.DetectHidden, 65.0, 88.0); SetSkill(SkillName.Hiding, 45.0, 68.0); SetSkill(SkillName.Archery, 65.0, 88.0); SetSkill(SkillName.Tracking, 65.0, 88.0); SetSkill(SkillName.Veterinary, 60.0, 83.0); } public Ranger(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBRanger()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.Shirt(Utility.RandomNeutralHue())); AddItem(new Items.LongPants(Utility.RandomNeutralHue())); AddItem(new Items.Bow()); AddItem(new Items.ThighBoots(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }