using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Rebinil : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Rebinil() : base("the healer") { Name = "Rebinil"; } public Rebinil(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x83E7; HairItemID = 0x2FD0; HairHue = 0x26B; } public override void InitOutfit() { AddItem(new Sandals(0x719)); AddItem(new FemaleElvenRobe(0x757)); AddItem(new RoyalCirclet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }