using Server.Items; using System; namespace Server.Engines.Quests { public class Regina : MondainQuester { [Constructable] public Regina() : base("Regina", "the noble") { } public Regina(Serial serial) : base(serial) { } public override Type[] Quests => null; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Human; Hue = 0x83EE; HairItemID = 0x2049; HairHue = 0x599; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Boots()); AddItem(new GildedDress()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }