using Server.Items; using Server.Mobiles; using System; namespace Server.Engines.Quests { public class ShakingThingsUpQuest : BaseQuest { public ShakingThingsUpQuest() : base() { AddObjective(new SlayObjective(typeof(RedSolenWarrior), "red solen warriors", 10)); AddObjective(new SlayObjective(typeof(BlackSolenWarrior), "black solen warriors", 10)); AddReward(new BaseReward(typeof(TreasureBag), 1072583)); } public override bool AllObjectives => false; /* Shaking Things Up */ public override object Title => 1073083; /* A Solen hive is a fascinating piece of ecology. It's put together like a finely crafted clock. Who knows what happens if you remove something? So let's find out. Exterminate a few of the warriors and I'll make it worth your while. */ public override object Description => 1073573; /* I hope you'll reconsider. Until then, farwell. */ public override object Refuse => 1073580; /* I don't think you've gotten their attention yet -- you need to kill at least 10 Solen Warriors. */ public override object Uncomplete => 1073593; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ArachnophobiaQuest : BaseQuest { public ArachnophobiaQuest() : base() { AddObjective(new SlayObjective(typeof(GiantBlackWidow), "giant black widows", 12)); AddReward(new BaseReward(typeof(TreasureBag), 1072583)); } /* Arachnophobia */ public override object Title => 1073079; /* I've seen them hiding in their webs among the woods. Glassy eyes, spindly legs, poisonous fangs. Monsters, I say! Deadly horrors, these black widows. Someone must exterminate the abominations! If only I could find a worthy hero for such a task, then I could give them this considerable reward. */ public override object Description => 1073569; /* I hope you'll reconsider. Until then, farwell. */ public override object Refuse => 1073580; /* You've got a good start, but to stop the black-eyed fiends, you need to kill a dozen. */ public override object Uncomplete => 1073589; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MiniSwampThingQuest : BaseQuest { public MiniSwampThingQuest() : base() { AddObjective(new SlayObjective(typeof(Bogling), "boglings", 20)); AddReward(new BaseReward(typeof(TreasureBag), 1072583)); } /* Mini Swamp Thing */ public override object Title => 1073072; /* Some say killing a boggling brings good luck. I don't place much stock in old wives' tales, but I can say a few dead bogglings would certainly be lucky for me! Help me out and I can reward you for your efforts. */ public override object Description => 1073562; /* I hope you'll reconsider. Until then, farwell. */ public override object Refuse => 1073580; /* Go back and kill all 20 bogglings! */ public override object Uncomplete => 1073582; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Salaenih : MondainQuester { [Constructable] public Salaenih() : base("Salaenih", "the expeditionist") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Salaenih(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(WarriorCasteQuest), typeof(ShakingThingsUpQuest), typeof(ArachnophobiaQuest), typeof(SquishyQuest), typeof(BigJobQuest), typeof(VoraciousPlantsQuest), typeof(SpecimensQuest), typeof(ColdHeartedQuest), typeof(MiniSwampThingQuest), typeof(AnimatedMonstrosityQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x851D; HairItemID = 0x2FCD; HairHue = 0x324; } public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandLegs { Hue = 0x1BB }; AddItem(item); item = new WoodlandArms { Hue = 0x1BB }; AddItem(item); item = new WoodlandChest { Hue = 0x1BB }; AddItem(item); item = new WoodlandBelt { Hue = 0x597 }; AddItem(item); item = new VultureHelm { Hue = 0x1BB }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }