using Server.Engines.BulkOrders; using System; using System.Collections.Generic; namespace Server.Mobiles { public class Scribe : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Scribe() : base("the scribe") { SetSkill(SkillName.EvalInt, 60.0, 83.0); SetSkill(SkillName.Inscribe, 90.0, 100.0); } public Scribe(Serial serial) : base(serial) { } public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBScribe(this)); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.Robe(Utility.RandomNeutralHue())); } #region Bulk Orders public override BODType BODType => BODType.Inscription; public override bool IsValidBulkOrder(Item item) { return (item is SmallInscriptionBOD || item is LargeInscriptionBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Inscribe].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextInscriptionBulkOrder = TimeSpan.Zero; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }