using Server.Items; using System; namespace Server.Engines.Quests { public class Sledge : MondainQuester { [Constructable] public Sledge() : base("Sledge", "The Versatile") { } public Sledge(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(IngenuityQuest), typeof(PointyEarsQuest) }; public override void InitBody() { Female = false; Race = Race.Human; base.InitBody(); } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new ElvenBoots(0x736)); AddItem(new LongPants(0x521)); AddItem(new Tunic(0x71E)); AddItem(new Cloak(0x59)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }