using Server.Items; using System; namespace Server.Engines.Quests { public class Synaeva : MondainQuester { [Constructable] public Synaeva() : base("Synaeva", "the arcanist") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Synaeva(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(FirendOfTheFeyQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x8374; HairItemID = 0x2B71; HairHue = 0x385; } public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new LeafArms()); AddItem(new FemaleLeafChest()); AddItem(new LeafTonlet()); AddItem(new WildStaff()); Item item; item = new RavenHelm { Hue = 0x583 }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }